- Ck2 Agot Console Commands Traits
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- Agot Ck2 Console Commands List
- Cheats | Crusader Kings II Wiki | Fandom
- Commands - Crusader Kings II Wiki
- Console Command: Prestige | CK2 Commands
Crusader Kings II: AGoT Useful Commands Guide Posted on September 14, 2019 Game: Crusader Kings II A list of some of the most useful commands, including some events, to use if you want an added boost in your AGoT games, or you want to construct the world to your liking before you begin. Jul 30, 2013 A Game of Thrones. A Crusader Kings 2 Modification. Essos Dev Diary – Ruins & Colonisation. Posted on 30 July 2013 by tompalmer01. It’s been a couple of months since we announced Essos, and progress is coming along rather nicely. Our history setup is almost done (minus the Dothraki) and we are starting to implement some new mechanics, such. Jul 31, 2016 AGOT Console Commands - Console Command Wiki; Crusader Kings II Traits - Vanilla CK2 trait names and IDs; AGOT Traits. This is the subreddit for those that want to either post or play challenges for the Crusader Kings II A Game of Thrones mod. Please keep all posts relevant to the mod. Created Jul 31, 2016. Aug 29, 2020 scripted effects, which can be used to group commands into re-usable macro. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command). List of commands. Available commands depend on the current scope type.
It’s been a couple of months since we announced Essos, and progress is coming along rather nicely. Our history setup is almost done (minus the Dothraki) and we are starting to implement some new mechanics, such as Galle’s slavery system, as well as adjusting existing ones to account for a new continent.
Today I’ll go into some more detail on our ruins and colonisation mechanics. As said in our first diary many provinces are now portrayed as ruins. They provide no manpower or income and cannot be conquered conventionally. There are currently numerous ruins across the map, examples include the ancient cities of The Rhoynar, Sar Mell, Old Ghis, the Isle of Cedars, the cities of Sothoryos, Oldstones and Summerhall.
Ck2 Agot Console Commands Traits
Whilst they cannot be attacked they can be colonised, this is achieved by a special casus belli. You have to either neighbour or be within 2 sea provinces of the ruin to colonise it, and it also costs 1000 gold to start up.
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You then have to move an army to the ruin, enforce a ‘peace’, (which is easy as ruins have no levies or garrisions) and finally establish the colony. The size of the colony depends on the size of the ruin, and will provide no income and troops for many years. Your vassals and kin cannot ask for this ruin, so you do no need to worry about keeping it in your demesne. Meanwhile various events can happen in the colony:
The natives may also get pissed at you for trying to enforce your will upon them:
![Infamy Infamy](https://marketinghostel.com/img/905510.jpg)
![Agot Agot](https://thoughtcatalog.com/wp-content/uploads/2015/03/41.jpg?resize=1360)
You will also want to protect your colonies, as they are liable to fall back into ruin, with all investment lost, if subject to a siege or mismanagement:
Agot Ck2 Console Commands List
The time it takes for the colony to be fully built depends on the size of the colony (larger colonies take more time) and the stewardship skill of your ruler. Having your steward oversee contruction there will also speed things up. Also bear in mind the costs and other elements are subject to balancing.
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Please feel free to ask questions, or suggest any flavour events that could happen for your colonies!
Commands - Crusader Kings II Wiki
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Console Command: Prestige | CK2 Commands
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